//JC says "Blade, those sintek containers have to be what they are shipping the mutagen chemicals in."
//JC says "You've gotta take out as many of those canisters as you can!"
//Bitch says "Not a problem JC!"
dialog "i_jc" "Blade, those sintek containers have to be what they are shipping the mutagen chemicals in." "dialog/dam/jc/mutchem.wav"
waitForSound "dialog/dam/jc/mutchem.wav"
dialog "i_jc" "You've gotta take out as many of those canisters as you can!" "dialog/dam/jc/canist.wav"
waitForSound "dialog/dam/jc/canist.wav"
dialog "i_blade" "Not a problem JC!" "dialog/dam/blade/notprob.wav"
end
blade_jc_goons:
//JC says "Blade! you gotta move, Whatever those goons are doing at the waterworks they are doing RIGHT NOW!"
//Blade says "I'm workin on it JC!"
dialog "i_jc" "Blade! you gotta move, Whatever those goons are doing at the waterworks they are doing RIGHT NOW!" "dialog/dam/jc/goons.wav"
waitForSound "dialog/dam/jc/goons.wav"
dialog "i_blade" "I'm workin on it JC!" "dialog/dam/blade/workin.wav"
end
jc_sewer_back:
//JC says "Hey balde, you just came from the sewers, no need to go back!"
dialog "i_jc" "Hey balde, you just came from the sewers, no need to go back!" "dialog/dam/jc/sewer.wav"
end
jc_blade_rundown:
//Blade "JC, Give me a rundown of the layout of this place and what I need to get done here!"
//JC "I'm looking into the Freeport Database now...Your going to need to get to the tram on the other side of the dam as soon as possible, that will take you directly to the waterworks."
dialog "i_blade" "JC, Give me a rundown of the layout of this place and what I need to get done here!" "dialog/dam/blade/rundown.wav"
waitForSound "dialog/dam/blade/rundown.wav"
dialog "i_jc" "I'm looking into the Freeport Database now...Your going to need to get to the tram on the other side of the dam as soon as possible, that will take you directly to the waterworks." "dialog/dam/jc/tram2.wav"
end
jc_snipers:
//JC "Look out for the snipers blade!"
dialog "i_jc" "Look out for the snipers blade!" "dialog/dam/jc/snipers.wav"
end
blade_elevator:
//Blade "Hmmm, this elevator is out of order..."
dialog "i_blade" "Hmmm, this elevator is out of order..." "dialog/dam/blade/outord.wav"
end
jc_4min:
// JC: "We are in a big hurry Blade! Its only going to be about 4 minutes before the chemicals make it through the system and are on their way to freeport!"
dialog "i_jc" "We are in a big hurry Blade! Its only going to be about 4 minutes before the chemicals make it through the system and are on their way to freeport!" "dialog/dam/jc/4min.wav"
end
jc_threemins:
// JC: "Three Minutes left blade!"
dialog "i_jc" "Three Minutes left blade!" "dialog/dam/jc/3min.wav"
end
jc_twomins:
// JC: "Only two minutes left!"
dialog "i_jc" "Only two minutes left!" "dialog/dam/jc/2min.wav"
end
jc_onemin:
// JC: "Down to a minute man, hurry up!"
dialog "i_jc" "Down to a minute man, hurry up!" "dialog/dam/jc/1min.wav"
// Blade says "Damnit, it looks like they have moved all the chemicals straight to the waterworks facility." - JC says "Ok, You need to find the dam's tram system, that will take you directly to the waterworks."
dialog "i_blade" "Damnit, it looks like they have moved all the chemicals straight to the waterworks facility." "dialog/dam/blade/wworks.wav"
waitForSound "dialog/dam/blade/wworks.wav" .1
dialog "i_jc" "Ok, You need to find the dam's tram system, that will take you directly to the waterworks." "dialog/dam/jc/tram.wav"
waitForSound "dialog/dam/jc/tram.wav" .1
end
blade_tram_locked:
//Blade says "The tram is locked out JC, is there anything you can do?" - JC says "Not from here! You need to get to the security room in dam topside and re-enable the tram."
dialog "i_blade" "The tram is locked out JC, is there anything you can do?" "dialog/dam/blade/tramlock.wav"
waitForSound "dialog/dam/blade/tramlock.wav" .1
dialog "i_jc" "Not from here! You need to get to the security room in dam topside and re-enable the tram." "dialog/dam/jc/topside.wav"
waitForSound "dialog/dam/jc/topside.wav" .1
end
blade_shut_down:
// Blade says "There, the turbines are shut down, that should stop the chemicals" - JC says "Good job boss, now get topside, the chopper is on its way." -
dialog "i_blade" "There, the turbines are shut down, that should stop the chemicals." "dialog/dam/blade/turbine.wav"
waitForSound "dialog/dam/blade/turbine.wav" .1
dialog "i_jc" "Good job boss, now get topside, the chopper is on its way." "dialog/dam/jc/copter.wav"
waitForSound "dialog/dam/jc/copter.wav" .1
end
blade_wth:
// Blade says "What the hell !" - JC says "Blade! They blew the dam! Get out of there!" -
dialog "i_blade" "What the hell !" "dialog/dam/blade/hell.wav"
waitForSound "dialog/dam/blade/hell.wav" .1
dialog "i_jc" "Blade! They blew the dam! Get out of there!" "dialog/dam/jc/blew.wav"
dialog "i_jc" "Flush these flunkies." "dialog/dam/jc/flush.wav"
//waitForSound "dialog/dam/jc/flush.wav" .2
end
jc_lock_computer:
//JC says "Lock down that computer."
dialog "i_jc" "Lock down that computer." "dialog/dam/jc/lckcomp.wav"
//waitForSound "dialog/dam/jc/lckcomp.wav" .2
end
jc_guys_are_nuts:
//JC says "These guys are NUTS!"
dialog "i_jc" "These guys are NUTS!" "dialog/dam/jc/nuts.wav"
//waitForSound "dialog/dam/jc/nuts.wav" .2
end
jc_flood_all_freeport:
//Blade says "What's going on here?" JC says "Looks like their going to flood all of Freeport with that stuff!" Blade:"These maniacs have really gone too far!"
dialog "i_blade" "What's going on here?" "dialog/dam/blade/whtgn1.wav"
waitForSound "dialog/dam/blade/whtgn1.wav" .2
dialog "i_jc" "Looks like their going to flood all of Freeport with that stuff!" "dialog/dam/jc/fldfree.wav"
waitForSound "dialog/dam/jc/fldfree.wav" .2
dialog "i_blade" "These maniacs have really gone too far!" "dialog/dam/blade/tfr2.wav"
//waitForSound "dialog/dam/blade/tfr2.wav" .2
end
jc_three_flights_down:
//JC says "The Control Center is three flights down."
dialog "i_jc" "The Control Center is three flights down." "dialog/dam/jc/ctrctr.wav"
//waitForSound "dialog/dam/jc/ctrctr.wav" .2
end
jc_computer_controls_floodgates:
// JC says "The central computer controls the floodgates."
dialog "i_jc" "The central computer controls the floodgates." "dialog/dam/jc/centcomp.wav"
//waitForSound "dialog/dam/jc/centcomp.wav" .2
end
jc_turbines_back_on:
// JC says "Uh, Bladeà I hate to tell you this, but the turbines are back on again. You didn't leave anyone alive in thereà you did, didn't you. Sheesh Blade, finish the job!"
dialog "i_jc" "Uh, Bladeà I hate to tell you this, but the turbines are back on again. You didn't leave anyone alive in thereà you did, didn't you. Sheesh Blade, finish the job!" "dialog/dam/jc/tellyou.wav"
//waitForSound "dialog/dam/jc/tellyou.wav" .2
end
jc_spending_too_much_time:
// JC says "Blade, your spending too much time screwing around here! You've got to get to the waterworks before its too late." -
dialog "i_jc" "Blade, your spending too much time screwing around here! You've got to get to the waterworks before its too late." "dialog/dam/jc/screw.wav"
//waitForSound "dialog/dam/jc/screw.wav" .1
end
jc_go_to_waterworks:
// JC says "Blade, youve gotta get to the waterworks! They're starting the mixing sequences as we speak!"! - Blade says "I'm workin on it JC!" -
dialog "i_jc" "Blade, youve gotta get to the waterworks! They're starting the mixing sequences as we speak!" "dialog/dam/jc/mixseq.wav"
waitForSound "dialog/dam/jc/mixseq.wav" .1
dialog "i_blade" "I'm workin on it JC!" "dialog/dam/blade/workon.wav"
//waitForSound "dialog/dam/blade/workon.wav" .1
end
jc_too_late:
// JC says "Blade, you're too late. The chemicals have already been mixed!" - Blade says "Shit!" -
dialog "i_jc" "Blade, you're too late. The chemicals have already been mixed!" "dialog/dam/jc/late.wav"
// JC says "We need to get those main systems offline before the system circulates the poisoned water into the Freeport water supply!" -
dialog "i_jc" "We need to get those main systems offline before the system circulates the poisoned water into the Freeport water supply!" "dialog/dam/jc/poison.wav"
waitForSound "dialog/dam/jc/poison.wav" .1
end
jc_bird_in_air:
// JC says "BIRD IN THE AIR! I'm picking up a SinTek helicopter heading toward your location. Watch your back!"
dialog "i_jc" "BIRD IN THE AIR! I'm picking up a SinTek helicopter heading toward your location. Watch your back!" "dialog/dam/jc/sintek.wav"
//waitForSound "dialog/dam/jc/sintek.wav" .1
end
blade_rigged_to_blow:
// - Blade says "Holy shit JC, this place is rigged to blow!" - JC says "Disarm those detonators!" -
dialog "i_blade" "Holy shit JC, this place is rigged to blow!" "dialog/dam/blade/rigged.wav"
waitForSound "dialog/dam/blade/rigged.wav" .1
dialog "i_jc" "Disarm those detonators!" "dialog/dam/jc/deton.wav"
//waitForSound "dialog/dam/jc/deton.wav" .1
end
jc_was_close:
// JC says "Wow, that was close!" -
dialog "i_jc" "Wow, that was close!" "dialog/dam/jc/close2.wav"
//waitForSound "dialog/dam/jc/close2.wav" .1
end
jc_looks_dangerous:
// JC says "Oh wow that looks dangerous, be careful boss."
dialog "i_jc" "Oh wow that looks dangerous, be careful boss." "dialog/dam/jc/danger2.wav"
//tech1 says "Oh my god Oh my god Oh my god!" tech2:"Now we're screwed!" tech3:"Tell him nothing!" tech1:"Please misterà I've got a familyà don't shoot meà shoot him!" tech2:"Whaà shoot me?! No way! Shoot him! He's got the codes anyway!" tech3:"Tell him nothing!" blade:"Codes, huhà quit peeing yer pants and tell me what you know." tech1:"Yeah, yeah whatever you need, chief!" tech2:"What a wuss." tech3:"Oh greatà" tech1:"The current code is 378, just don't hurt me!!" tech2:"Yeah, don't hurt himà just kill him!" tech3:"Traitor!"
local.tech1 dialog "i_tech1" "Oh my god Oh my god Oh my god!" "dialog/dam/tech/ohgod.wav"